On November 29, 2021, IASGA participants attended the Annual World Congress of Psychiatry. The Congress was held to unite practicing clinicians and researchers in the field of psychiatry and addiction medicine to share their research and clinical experiences.

The congress was attended by psychiatrists, substance and behavioral addiction specialists from around the world such as:

  • Italy
  • USA
  • Australia,
  • Switzerland,
  • Indonesia
  • Bangladesh
  • China
  • England
  • Portugal
  • India

Tetiana Zinchenko, President of the IASGA, made presentations on

  • Altered States of consciousness (flow – state, game trance) in gambling disorder (GD) and internet gaming disorder (IGD) and disruption of self-identification as a risk factor for the development of addiction, negative psycho – social consequences and comorbid psychopathology.
  • Dangerous technologies of the future – artificial consciousness and it’s impact on human consciousness.

These studies aroused great interest in the professional community and a lively scientific discussion. The most relevant issues were:

– Methods for effective prevention and treatment of informational behavioral addictions of gambling and online video gaming disorder.

– What measures should be taken to limit the use of manipulative information technologies that affect the integral development of children and adults, their self-realization in society and cause serious addictions and various mental disorders.

In the course of the discussion it was decided that for this purpose it is necessary to expand the scientific evidence base for gaming and other information addictions, such as social network addiction and the influence of advertising on the behavior of users on the Internet. For this purpose, we need to conduct a variety of large-scale collaborative studies  and these research should be multidisciplinary.  It is also important to inform the general public and the professional community about the effects on the mind, subconscious, brain and personality development of children, adolescents and adults. For this purpose it is necessary to use the media and social networks, to create methodological materials for seminars, webinars, trainings with teachers, doctors, coaches in sports, with schoolchildren, college and university students. Information technology is developing expotentially and the game industry is using it to maximize profits, which can lead to disastrous consequences especially for the development and mental health of children, adolescents and young adults.

During a presentation on the dangerous information technologies of the future, with the results of an examination of the Artificial Consciousness (AC) presented, experts and researchers in the field of mental health were shocked by the capabilities of AC and the risks associated with its integration into society. The ethics of the development and application of this level of technology were discussed.Conference participants unanimously concluded that AC class technologies should remain closed in the context of a consumer society and controlled at the interstate level. Conference participants unanimously concluded that IP class technologies should remain closed in the context of a consumer society and controlled at the interstate level.

Dr. Tetiana reported on the preparation for publication of a book “Meeting a Different Mind. Our experience during a Psychological and Psychiatric Assessment of Artificial Consciousness” together with two co-authors, who were also involved in the assessment of Artificial Consciousness “Jackie”.